Interactive worlds. Generated in real-time.
Project Genie is an early research prototype that lets you create and explore infinitely diverse worlds.
Create a world. Build a character. And explore a landscape that builds itself in real-time around you.
Create your world
Prompt with images or text to create a living, expanding world. Build your character and environment. Choose how to explore your world – from walking to riding, flying to driving.
Edit and refine your world
Modify your image and prompts to create the world of your imagination – before you start exploring.
Step into your world
Your world is a navigable environment that’s waiting to be explored. As you move, Genie creates the world around you in real-time.
Create different types of worlds – like forests, cities, and alien landscapes
Explore natural worlds
Environment: A photorealistic alpine meadow with wildflowers. Among the evergreen pine trees is a rustic log cabin with a front porch. A split-rail fence meanders near the cabin. In the background there are three jagged mountain peaks covered in snow.
Character: A shiba inu centered in the frame, angled like a 3rd person video game, with highly responsive controls.
Create fictional environments
Environment: A rugged alien landscape with traversable terrain and reactive dust physics.
Character: A vintage roadster with high-speed off-road handling.
Create a world from images, art, or photos
Environment: This is a macro-scale makerspace workbench. The ground is a vast, polished light-brown wood table with realistic grain and friction. The surface is scattered with passive physics objects: a white cardboard car, a soft-serve ice cream cone, a cubic puzzle, and alphabet blocks. These objects are distinct from the player character. The background is a soft-focus workshop with a pegboard of tools and a sunlit window. The lighting creates a sharp shadow beneath the central box to visually ground it. Omnidirectional traversal is possible across the wooden plain.
Character: The user controls a featureless, rectangular cardboard box with two fat squat legs and no arms or face. The character is capable of a heavy, grounded walk and vertical jumping. The camera follows the box's movement closely, keeping the character centered. The character moves with a stop-motion aesthetic, pressing into the wood surface without sliding. The action command triggers a 'Head-Butt,' where the rectangular torso lunges forward to shove objects with kinetic force. The character is a solid physical object.